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Reinforcement Learning Best Practices

Practical guidance for reward design, hyperparameter tuning, debugging RL agents, reproducibility, and production deployment.

Reward Design

The reward function is the most important design choice in RL. A poorly designed reward leads to unintended behaviors:

  • Keep it simple: Start with the simplest possible reward. Complex reward functions often have unintended loopholes the agent will exploit.
  • Reward shaping: Add intermediate rewards to guide learning (e.g., reward for getting closer to the goal), but be careful - badly shaped rewards can lead to local optima.
  • Sparse vs Dense: Dense rewards (every step) are easier to learn from. Sparse rewards (only at goal) are harder but less prone to reward hacking.
  • Reward hacking: Agents will find unexpected ways to maximize reward. A cleaning robot rewarded for "not seeing mess" might learn to close its eyes.

Hyperparameter Tuning

HyperparameterTypical RangeTips
Learning Rate1e-4 to 3e-4Start with 3e-4 for PPO. Lower if training is unstable.
Discount (γ)0.95 to 0.999Higher for long-horizon tasks. 0.99 is a good default.
Batch Size32 to 4096Larger batches reduce variance in policy gradient estimates.
GAE λ0.9 to 0.990.95 balances bias and variance well.
Clip Range (PPO)0.1 to 0.30.2 is the default. Reduce if updates are too aggressive.
Entropy Coef.0.0 to 0.01Increase if the agent converges too quickly to a suboptimal policy.

Debugging RL

RL is notoriously hard to debug. Here is a systematic approach:

  1. Verify the Environment

    Test with a random agent. Can a human solve it? Check that observations, actions, and rewards are correct. Use env.render() to visualize.

  2. Sanity Check on Simple Tasks

    If your algorithm doesn't solve CartPole, it won't solve your complex task. Test on a known-solvable environment first.

  3. Monitor Training Metrics

    Track episode reward, episode length, value loss, policy loss, entropy, and KL divergence. Use TensorBoard or Weights & Biases.

  4. Check for Common Bugs

    Observation normalization, reward scaling, incorrect action spaces, off-by-one errors in done signals, and gradient clipping issues.

  5. Ablation Studies

    Change one thing at a time. Compare against known baselines. Run multiple seeds.

Reproducibility

  • Set seeds everywhere: Random seed, NumPy seed, PyTorch seed, CUDA seed, environment seed.
  • Log everything: Hyperparameters, code version (git hash), environment details, training curves.
  • Run multiple seeds: RL results vary wildly across seeds. Report mean and standard deviation over at least 3-5 seeds.
  • Version your environments: Pin Gymnasium and library versions. Environment behavior can change between releases.

Algorithm Selection Guide

SituationRecommended Algorithm
First attempt / general purposePPO - robust, works well across tasks
Continuous control / roboticsSAC - best sample efficiency for continuous actions
Discrete actions, need sample efficiencyDQN (with Rainbow improvements)
Many parallel environments availableA2C/PPO - scale well with parallel workers
Offline data available (no online interaction)CQL, IQL - offline RL methods
Simple environment, fast iterationTabular Q-learning - start simple

Frequently Asked Questions

It varies enormously. CartPole can be solved in minutes. Atari games take hours to days. Complex robotics tasks may take days to weeks on multiple GPUs. Always start with a simple environment to validate your setup before scaling up.

Yes, through offline RL (batch RL). Algorithms like CQL and IQL learn from pre-collected datasets without interacting with the environment. This is essential for domains like healthcare where online experimentation is impractical or dangerous.

For simple environments, a CPU is fine. For Atari or MuJoCo, a single GPU (RTX 3060 or better) is recommended. For large-scale training, multiple GPUs or TPUs. Many RL algorithms are CPU-bound (environment simulation), so fast CPUs with many cores help more than bigger GPUs.

Congratulations! You have completed the Reinforcement Learning course. You now understand the foundations, algorithms, and practical aspects of RL. Start with Gymnasium environments and Stable Baselines3, and gradually tackle more complex problems!

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