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Avatar Integration

Learn how to bring full-body AI avatars into game engines, web applications, VR/AR experiences, and enterprise platforms.

File Formats

FormatUse CaseSupported By
glTF/GLBWeb, cross-platformThree.js, Unity, Unreal, all modern engines
FBXGame engines, DCC toolsUnity, Unreal, Maya, Blender
VRMVTuber, social VRVRChat, VTube Studio, Cluster
USDFilm, Apple ecosystemApple Vision Pro, Pixar tools, Unreal

Unity Integration

  • Import FBX or glTF models with animations
  • Ready Player Me provides a Unity SDK for avatar loading at runtime
  • Use Animator Controller for state-based animation blending
  • Universal Render Pipeline (URP) for mobile; HDRP for high-fidelity

Unreal Engine Integration

  • MetaHuman is native to Unreal with full animation support
  • Import custom avatars via FBX with skeleton retargeting
  • Control Rig for procedural animation
  • Nanite virtualized geometry for high-poly characters

Web Integration

  • Three.js: Load glTF avatars with skeletal animation in the browser
  • Babylon.js: Full avatar support with physics and animation blending
  • Ready Player Me Web SDK: Avatar creation and loading for web apps
  • WebXR: Full-body avatars in browser-based VR/AR experiences

VR/AR Platforms

  • Meta Quest: Use VRM or custom avatars with Meta Avatars SDK
  • Apple Vision Pro: USD/USDZ format with ARKit integration
  • VRChat: VRM or custom Unity avatars with performance ranking
  • WebXR: Browser-based VR with glTF avatar support
Cross-platform strategy: Design avatars in glTF format first (the "JPEG of 3D"), then convert to platform-specific formats as needed. This maximizes compatibility and minimizes rework.

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